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Chapter 11 ObjectOriented Programming Section 11.1 Classes and Objects 1. Which line of code will declare and create an instance of a new object variable called instructor using a class called Faculty?
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How to fill out chapter 13 object-oriented programming:
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Chapter 13 object-oriented programming is a programming paradigm that uses objects to design applications and systems.
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To fill out chapter 13 object-oriented programming, developers need to create classes, objects, and methods to represent the entities and behaviors of the system.
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The purpose of chapter 13 object-oriented programming is to improve code reusability, maintainability, and scalability of applications.
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Developers must report on the classes, objects, methods, and relationships between them in the project.
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