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To create a new Tag, select Add Tag. This opens the Tag and Layer Manager in the Inspector. Note that once you name a Tag, it cannot be renamed later. Layers are similar to Tags, but are used to define how Unity should render GameObjects in the Scene.
To create a new Tag, click the Add Tag option at the end of the drop-down menu. This will open up the Tag Manager in the Inspector. The Tag Manager is described here. Layers appear similar to Tags, but are used to define how Unity should render GameObjects in the Scene.
To create a new Tag, click the Add Tag option at the end of the drop-down menu. This will open up the Tag Manager in the Inspector. The Tag Manager is described here. Layers appear similar to Tags, but are used to define how Unity should render GameObjects in the Scene.
A GameObject can only have one Tag assigned to it.
Object Tagging Overview Amazon S3 Object Tags — are key-value pairs applied to S3 objects which can be created, updated or deleted at any time during the lifetime of the object. You may use object tags to store object-specific metadata in key-value form.
Amazon S3 stores data as objects within buckets. An object consists of a file and optionally any metadata that describes that file. To store an object in Amazon S3, you upload the file you want to store to a bucket. When you upload a file, you can set permissions on the object and any metadata.
Each Amazon S3 object has data, a key, and metadata. The object key (or key name) uniquely identifies the object in a bucket. Object metadata is a set of name-value pairs. You can set object metadata at the time you upload it.
AWS S3 is a key-value store, one of the major categories of NoSQL databases used for accumulating voluminous, mutating, unstructured, or semistructured data. S3 is capable of storing diverse and generally unstructured data, but it's also suited for hierarchical data and all kinds of structured information.
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