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To open a Level Blueprint for editing, click the Blueprints button in the Level Editor Toolbar and select Open Level Blueprint.
A Blueprint Class, often shortened as Blueprint, is an asset that allows content creators to easily add functionality on top of existing gameplay classes. Blueprints are created inside Unreal Editor visually, instead of by typing code, and saved as assets in a content package.
Definition: A class is a blueprint that defines the variables and the methods common to all objects of a certain kind. When you create an instance of a class, the system allocates enough memory for the object and all its instance variables.
Class versus object A class is a template for objects. A class defines object properties including a valid range of values, and a default value. A class also describes object behavior. An object is a member or an “instance” of a class.
A Class is a user defined data-type which has data members and member functions. Data members are the data variables and member functions are the functions used to manipulate these variables and together these data members and member functions defines the properties and behavior of the objects in a Class.
An object is an instance of a class, and may be called a class instance or class object. Instantiation is then also known as construction. Not all classes can be instantiated abstract classes cannot be instantiated, while classes that can be instantiated are called concrete classes.
In Unreal Engine 4 terms, a Level is made up of a collection of Static Meshes, Volumes, Lights, Blueprints and more all working together to bring the desired experience to the player. Levels in UE4 can range in size from massive terrain-based worlds to very small levels that contain a few Actors.
0:02 38:59 Suggested clip UE001 — Basic Workflow for Creating a Level in Unreal Engine 4 YouTubeStart of suggested client of suggested clip UE001 — Basic Workflow for Creating a Level in Unreal Engine 4
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