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Choose a name. Brainstorm 5-10 good names that you feel will fit your business. Corner your market. Choose and study your genre. Press the product. Get the recordings mastered before sending them to a manufacturer, if at all possible. Sell the music to distributors. Keep your fingers crossed.
Record labels rely on sales to make a profit, and it's a risky business investing a lot of money into an artist if they don't sell enough to recoup the expenses of production and promotion. Owning your own production company is probably more profitable. Just because people really don't buy records anymore.
Starting a small scale but standard record label company that can only carry out basic recording services/studio works in the United States of America will cost about twenty thousand dollars to fifty thousand dollars ($20,000 to $50,000).
Independent record labels make money the same way the big players do. They choose the artists, arrange for recordings, have the tracks mixed and mastered, get cover art designed, and put the music out into the world, either on CDs or digitally.
Generally, the record label releases albums through a distributor. The money gets paid to the distributor, then to the label, and then to the artist in the form of royalties.
Large labels pay about $0.50 to $0.55 per CD on orders of 100,000 or more. Labels that buy less than 10,000 CDs per year pay approximately $1.20 per CD. Record labels pay two royalties: one to artists, and another to composers & publishers. Artists can receive 10% 15% of suggested album retail minus packaging costs.
Per IFP, a record label will typically invest anywhere from $500,000 to $2,000,000 in a newly signed artist. That's a wide spread to be sure, and a large amount of money from the perspective of most. Here's the basic breakdown of how these funds are allocated: Advance: $50,000 to $350,000.
Record labels are companies that market recorded music and corresponding videos. They engage in a wide range of functions in the music industry, including new artist recruitment and development (known as A&R, which stands for artist and repertoire), music publishing, and copyright enforcement.
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