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Use editing tools to type in text, annotate and highlight. Change a page order. Once a document is completed, download it to your device or save it to the third-party integration cloud. Collaborate with other people to complete the document. Add images into your PDF and edit its layout. Add fillable fields and send documents for signing.

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The launch image is visible on mobile devices when launching the app for the first time or when restarting the app. The launch image fills the whole screen for a few seconds until the app data loads and the app content is available. This bridges any gap in loading time and provides the user a seamless experience.
In Xcode, Click on your Assets file (Images.assets) in the left sidebar. It should open in the main pane. In the left sidebar of the main pane (where Apricot, Launching, etc. ... Select New Launch Image. Add your new launch images as normal. ... Change the Launch Images Source from your Target's settings.
Add your Launch Screen Asset to the Assets.assets folder. Drag the Launch Screen image from the media library (Bottom right in utilities pane for Xcode versions less than 10, or pop up window with command + shift + m for Xcode 10), on to the Touchscreen ViewController.
You can add icon images to your app by dragging them to the appropriate cell in the icon set grid. You can create additional image sets, such as for buttons and other controls in your app. To create an empty image set or to import images into a new set, click the Add button (+) at the bottom of the image set list.
Go to your target settings and, on the General tab, select the storyboard as your Launch Screen File. Xcode will add a corresponding UILaunchStoryboardName key to your app's Info.list. When this key is present, Xcode will prioritize it over any launch images you might have set.
Add Your Launch Image in Xcode Right-click the Timetable project and select Add Files to Timetable. Add both Default. Png and Default@2x.png to your project. If you've done everything correctly, you'll see both files in your project and Xcode automatically recognizes the files as launch images.
Create a blank storyboard file named Touchscreen. Storyboard. Go to your target settings and, on the General tab, select the storyboard as your Launch Screen File. Xcode will add a corresponding UILaunchStoryboardName key to your app's Info. ... Add a view controller scene to the storyboard.
The Touchscreen. Storyboard is an interface builder storyboard file that uses auto-layout and some basic constraints on the controls to adjust the display for all the supported devices. Perform this task in the copy of the DeploymentKitApp in Xcode on your computer.
Open your storyboard, Main. Storyboard. Click the Assistant button in the Xcode toolbar near the top right corner of Xcode to open the assistant editor. If you want more space to work, collapse the project navigator and utility area by clicking the Navigator and Utilities buttons in the Xcode toolbar.
Add your Launch Screen Asset to the Assets.assets folder. Drag the Launch Screen image from the media library (Bottom right in utilities pane for Xcode versions less than 10, or pop up window with command + shift + m for Xcode 10), on to the Touchscreen ViewController.
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