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320dp,360dp,480dp,600dp,720dp,800dp these are most common used screen resolutions. For making our design/layout resolution independent we need to create different layout folders and values folders(for dimensions).
Resolution of a screen depends on 2 factors: the Screen size and pixel count. It all culminates in the pixels-per-inch (ppi) that you get. So a small screen (3.5 inch) of 720p resolution will give a better resolution than a larger one of say 5.5 inches with 1080p resolution.
It all culminates in the pixels-per-inch (ppi) that you get. So a small screen (3.5 inch) of 720p resolution will give a better resolution than a larger one of say 5.5 inches with 1080p resolution. But the larger one will give you better real estate with more space, while also being tougher to maneuver with one hand.
The variety of mobile screen sizes and screen resolutions clearly shows that the mobile landscape in 2016 is really fragmented. There are at least 6 leading screen resolutions including 480×800, 640×1136, 720×1280, 750×1334, 1080×1920, and 1440×2560.
Many designers use 640*960 as screen size that is the resolution of retina devices.
Screen size of android phones vary from 2.6â 6â and the resolution of screen ranges from 240 X 320 to 1440 X 2560 px with screen density from 120 to 640 dpi (ldpi to xxxhdpi).
Contents. Create a flexible layout. Use ConstraintLayout. Avoid hard-coded layout sizes. Create alternative layouts. Use the smallest width qualifier. Use the available width qualifier. Add orientation qualifiers. Create stretchable nine-patch bitmaps. Test on all screen sizes. Declare specific screen size support.
Identify the Core User Experience. Adapt the Experience for Each Context of Use. Design for Smallest Screen First. Don't Forget About Large Screens. Provide a Consistent Experience.
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