Set Tag Object

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To create a new Tag, click the Add Tag option at the end of the drop-down menu. This will open up the Tag Manager in the Inspector. The Tag Manager is described here. Layers appear similar to Tags, but are used to define how Unity should render GameObjects in the Scene.
Yes you can, by simply replacing Unity's tag system with your own. Very simple. Best practice is to always avoid using GameObject.
A GameObject can only have one Tag assigned to it.
Description. Returns the component of Type if the game object has one attached, null if it doesn't. Component is the primary way of accessing other components. From JavaScript the type of script is always the name of the script as seen in the project view.
Basically, triggers are colliders that are capable of executing script when a collider touches the trigger, exits the trigger, or while the collider touches the trigger via OnTriggerEnter, OnTriggerExit, or OnTriggerStay. You also optionally have access to the collider that touched your trigger.
If you want to destroy the clone, you need to hold a reference to it. The Instantiate function returns the cloned object, as an Object, so you also have to cast it to GameObject in this case: GameObject cyclone = Instantiate (Cards [i], new Vector3 (oval, oval, oval), transform.
Object Tagging Overview Amazon S3 Object Tags — are key-value pairs applied to S3 objects which can be created, updated or deleted at any time during the lifetime of the object. You may use object tags to store object-specific metadata in key-value form.
A cost allocation tag is a key-value pair that you associate with an S3 bucket. After you activate cost allocation tags, AWS uses the tags to organize your resource costs on your cost allocation report. Cost allocation tags can only be used to label buckets.
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