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This document outlines Assignment 6 for the Introduction to Programming course at ETH Zurich. It includes programming tasks that focus on loops, conditionals, and implementing multiple classes.
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How to fill out assignment 6 loopy games

How to fill out Assignment 6: Loopy games
01
Read the instructions provided for Assignment 6 carefully.
02
Identify the requirements for the Loopy games aspect of the assignment.
03
Select a game concept that you want to develop.
04
Outline the rules and mechanics of your game.
05
Create a storyboard or flowchart to visualize the game flow.
06
Start coding your game using the relevant programming language or software.
07
Test your game to ensure all features work as intended.
08
Document your development process, including challenges and solutions.
09
Prepare a presentation or report summarizing your game and its implementation.
10
Submit your completed assignment before the deadline.
Who needs Assignment 6: Loopy games?
01
Students enrolled in the course that requires Assignment 6.
02
Instructors who will assess the assignment for grading.
03
Peers for collaborative feedback and support.
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What is Assignment 6: Loopy games?
Assignment 6: Loopy games is a task designed to engage students in understanding the mechanics and principles of game design through the creation of interactive and entertaining game loops.
Who is required to file Assignment 6: Loopy games?
Students enrolled in the course that includes Assignment 6: Loopy games are required to complete and submit this assignment.
How to fill out Assignment 6: Loopy games?
To fill out Assignment 6: Loopy games, students should follow the provided guidelines, which include outlining game mechanics, developing a game loop, and submitting any required documentation or prototypes.
What is the purpose of Assignment 6: Loopy games?
The purpose of Assignment 6: Loopy games is to help students apply theoretical concepts of game design in a practical setting, enhancing their understanding through hands-on experience.
What information must be reported on Assignment 6: Loopy games?
Students must report on the game mechanics, the structure of the game loop, design decisions made, and any testing results or feedback received during the development process.
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