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This document describes how to set up and run the first Crossmedia prototype, including an overview of the source code, hardware and software requirements, installation instructions, and future developments
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How to fill out D8.4 Crossmedia game prototype, phase one

01
Gather all necessary components for the prototype, including artwork, story elements, and gameplay mechanics.
02
Download the D8.4 Crossmedia game prototype template.
03
Begin by filling out the basic game information section, including title, genre, and target audience.
04
Detail the core gameplay mechanics in the designated section, explaining how players will interact with the game.
05
Outline the story elements, including characters, setting, and plot progression.
06
Include visual references or sketches to illustrate the game's look and feel.
07
Add any necessary technical specifications or platform information the prototype will require.
08
Review the filled template for completeness and clarity before submission.

Who needs D8.4 Crossmedia game prototype, phase one?

01
Game developers looking to create a crossmedia game.
02
Investors evaluating potential crossmedia game projects.
03
Publishers seeking to assess game prototypes before funding.
04
Marketing teams planning promotional strategies for crossmedia projects.
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People Also Ask about

A vertical slice (VS) is a type of milestone, benchmark, or deadline, with emphasis on demonstrating progress across all components of a project. It may have originated in the video game industry.
describes what types of capabilities are implemented in a prototype: horizontal prototypes display a wide range of features but without fully implementing all of those features; vertical prototypes do not attempt to show all that will be in a system but instead focus on implementing a small set of features in a nearly-
Where a prototype is typically a single system (such as the Playground Scene), a Vertical Slice will be built of many related systems working together as a whole, with fully realized art, story, sound effects, menus and music, delivering a full, albeit bite-sized experience.
In Prototype, players control an amnesiac shapeshifter named Alex Mercer as he attempts to stop an outbreak of a virus called Blacklight in Manhattan, which mutates individuals into powerful, violent monsters.
When focusing on the main objectives, Prototype is about 11 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 32 Hours to obtain 100% completion.
✨ This is NOT an MVP - MVPs are the bare minimum functionality to test your hypotheses, market viability and so on. A vertical slice is about delivering a *fully-realized* experience in a specific aspect of the product, it's about bringing it to life in all its complexity and richness, even if on a smaller scale.
Where a prototype is typically a single system (such as the Playground Scene), a Vertical Slice will be built of many related systems working together as a whole, with fully realized art, story, sound effects, menus and music, delivering a full, albeit bite-sized experience.

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D8.4 Crossmedia game prototype, phase one is a developmental stage in the creation of a crossmedia game that involves initial designs and framework, focusing on integrating various media formats to enhance gameplay and user experience.
Individuals or teams involved in the development of the crossmedia game project are required to file D8.4, including game designers, producers, and project managers responsible for the oversight and progress of the prototype.
To fill out D8.4, developers need to provide detailed descriptions of the prototype's features, design choices, technical specifications, and any relevant artwork or multimedia components, ensuring all sections are completed with accurate and comprehensive information.
The purpose of D8.4 is to document the initial phase of the game's development, outline the project's direction, and serve as a foundation for feedback and further iterations in the game's design and production process.
The information that must be reported includes project title, team members, project objectives, prototype details, technical requirements, planned media integration, and any challenges encountered during the initial development phase.
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