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This document outlines a homework assignment for a course on Computers and Art, focusing on Event-Driven Programming using the Processing toolkit. It includes instructions for creating sketches and
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How to fill out CC 3.12 : Computers and Art | Fall 2007 | HW D part 1

01
Read the instructions provided for CC 3.12 to understand the requirements.
02
Gather all necessary materials and resources for the assignment.
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Break down the assignment into smaller tasks or sections.
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Complete each section of the homework carefully, ensuring to follow the guidelines.
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Who needs CC 3.12 : Computers and Art | Fall 2007 | HW D part 1?

01
Students enrolled in the CC 3.12: Computers and Art course.
02
Individuals interested in enhancing their understanding of the intersection of technology and art.
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Anyone seeking to complete the assignments for academic requirements in the course.
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CC 3.12 : Computers and Art | Fall 2007 | HW D part 1 is an academic assignment related to the intersection of computing and artistic practices, aimed at exploring how technology influences and creates art.
Students enrolled in the CC 3.12 course, which focuses on the principles and practices of computers in the realm of art, are required to complete and submit HW D part 1.
To fill out CC 3.12 : Computers and Art | Fall 2007 | HW D part 1, students should carefully follow the instructions provided in the assignment outline, include required materials, and ensure all sections are completed as per the guidelines.
The purpose of CC 3.12 : Computers and Art | Fall 2007 | HW D part 1 is to encourage students to critically engage with the methodologies and concepts of computer-based art creation and to develop their own creative projects utilizing technology.
Students must report their project concept, technical execution details, the artistic intent behind their work, and reflections on the creative process in CC 3.12 : Computers and Art | Fall 2007 | HW D part 1.
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