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This document outlines a laboratory project for building Client/Server applications using C# and the .NET framework, focusing on one-way and two-way communication with UDP protocol.
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How to fill out Project 6 - UDP Client-Server

01
Begin by setting up the project environment for the UDP Client-Server.
02
Create two separate files: one for the UDP client and one for the UDP server.
03
In the server file, import necessary libraries (e.g., socket) and create a socket object for UDP communication.
04
Bind the server socket to a specific port and IP address.
05
Implement a loop in the server code to listen for incoming messages from the client.
06
In the client file, similarly import libraries and create a socket object.
07
Construct a function to send a message to the server using the client socket.
08
Implement functionality in the client to receive a response from the server.
09
Handle errors and exceptions in both client and server code to ensure robust communication.
10
Test the UDP client-server by running both programs and sending messages back and forth.

Who needs Project 6 - UDP Client-Server?

01
Students studying computer networking or software engineering.
02
Educators teaching practical networking concepts.
03
Developers looking to understand UDP communication.
04
Anyone interested in learning about client-server architecture.
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Project 6 - UDP Client-Server is a programming assignment focused on implementing a client-server architecture using the User Datagram Protocol (UDP) for communication between the client and server applications.
Students enrolled in the relevant course or module where this project is assigned are required to file Project 6 - UDP Client-Server.
To fill out Project 6 - UDP Client-Server, students need to complete the specified coding tasks, ensure the proper implementation of UDP communication, and submit any required documentation or reports as outlined in the project guidelines.
The purpose of Project 6 - UDP Client-Server is to provide hands-on experience with network programming using UDP, enhancing students' understanding of client-server models, data transmission, and network protocols.
Project 6 - UDP Client-Server must include details such as the design architecture, code implementation, testing results, and any challenges faced during development, as well as potential improvements for the project.
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