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This document outlines a programming assignment focused on learning the OpenGL API and shader programming, requiring collaboration in groups to create an animation involving 3D cubes and implementing
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How to fill out Programming Assignment 2

01
Read the assignment guidelines carefully.
02
Understand the requirements and constraints of the assignment.
03
Choose a programming language as specified in the assignment.
04
Break down the assignment into smaller tasks.
05
Write pseudocode for your program.
06
Implement the code in your chosen programming language.
07
Test your code thoroughly to ensure it meets the requirements.
08
Document your code with comments explaining your logic.
09
Prepare any required write-up or report as instructed.
10
Submit the assignment by the deadline.

Who needs Programming Assignment 2?

01
Students enrolled in the programming course requiring this assignment.
02
Learners looking to improve their coding skills.
03
Anyone needing to demonstrate their understanding of programming concepts covered in class.
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Programming Assignment 2 is an academic task designed to assess the understanding of programming concepts and skills, typically involving coding and problem-solving exercises.
Students enrolled in the relevant course are required to file Programming Assignment 2 as part of their curriculum requirements.
To fill out Programming Assignment 2, students should carefully read the assignment guidelines, complete any coding tasks specified, and submit their work according to the provided instructions, often through an online portal.
The purpose of Programming Assignment 2 is to provide students with practical experience in programming, encouraging them to apply theoretical knowledge to real-world problems and enhance their coding skills.
The information that must be reported on Programming Assignment 2 typically includes the student's name, course details, a description of the completed task, code submissions, and any results or outputs generated during the assignment.
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