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Decorator and Factory Kenneth M. Anderson University of Colorado, Boulder CSI 4448×5448 Lecture 18 10×22/2009 University of Colorado, 20091Lecture Goals Cover Material from Chapters 3 and 4 of the
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Start by understanding the concept of decorators and factories in programming. A decorator is a design pattern that allows you to add additional behaviors or functionalities to an object dynamically. On the other hand, a factory is a design pattern that provides an interface for creating objects without specifying their concrete classes.

To implement a decorator, you can follow these steps:

01
Define an interface or a base class for the object that you want to decorate. This interface should include the common methods that all decorators and the original object will have.
02
Create a concrete implementation of the interface called the "base" object. This will be the original object that you want to decorate.
03
Create concrete decorator classes that extend the base object or implement the interface. These decorators should contain additional functionality or behaviors that you want to add to the base object.
04
In the decorators, implement the interface methods by adding the desired additional functionality before or after calling the corresponding method in the base object.

To implement a factory, you can follow these steps:

01
Define an interface or a base class for the objects that the factory will create. This interface should include the common methods that all created objects will have.
02
Create concrete classes that implement the interface. These classes represent the different types of objects that the factory can create.
03
Implement a factory class that has a method for creating objects based on certain conditions or criteria. This method will instantiate and return an object of the specific type.
04
In your code, use the factory class to create objects instead of directly instantiating them. This allows for flexibility and decoupling, as the factory can decide which type of object to create based on runtime conditions.

Who needs decorator and factory:

01
Developers who want to add additional functionality to an object dynamically can benefit from using decorators. By using decorators, you can avoid modifying the original object's code and achieve an open-closed principle in your design.
02
Developers who need to create different types of objects based on certain conditions or criteria can benefit from using factories. By using factories, you can encapsulate the object creation logic and centralize it in one place, making your code more maintainable and flexible.
03
Teams working on large codebases with complex object hierarchies can benefit from using decorators and factories. These design patterns help in organizing and structuring the code in a modular and maintainable way, allowing for easier future modifications and enhancements.
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Decorator is a design pattern that allows behavior to be added to individual objects, either statically or dynamically, while not affecting the behavior of other objects from the same class. Factory is a design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.
Companies or individuals who utilize the decorator and factory design patterns in their software development are required to file documentation related to their implementation.
Documentation for decorator and factory patterns should include details on the classes involved, methods used, and the overall structure of the implementation.
The purpose of the decorator pattern is to extend the functionality of individual objects dynamically, while the purpose of the factory pattern is to provide a way for subclasses to create objects without specifying the exact class of object that will be created.
Information on the classes involved, methods used, and the structure of the implementation must be reported on decorator and factory patterns.
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