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This document outlines the course COS 461: Computer Networks, covering topics such as client-server paradigms, socket programming, and the HyperText Transfer Protocol (HTTP). It includes course logistics,
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How to fill out Networked Applications: Sockets

01
Identify the programming language you are using for your network application.
02
Choose a suitable library or framework that provides socket support (e.g., Socket for Python, java.net for Java).
03
Create a socket object using the appropriate function or constructor.
04
Decide whether you are developing a client or server application.
05
For server applications, bind the socket to an IP address and port using the 'bind' method.
06
For server applications, listen for incoming connections using the 'listen' method.
07
For server applications, accept incoming connections with the 'accept' method, which returns a new socket object for communication.
08
For client applications, connect to the server’s address and port using the 'connect' method.
09
Use the 'send' method to send data over the socket and the 'recv' method to receive data.
10
Ensure to handle exceptions and errors during socket operations.
11
Close the sockets after communication is completed to free up resources.

Who needs Networked Applications: Sockets?

01
Developers building networked applications requiring communication over the Internet or local networks.
02
Companies needing robust client-server systems for data exchange.
03
Anyone interested in creating multiplayer games or applications that require real-time data transfer.
04
Network engineers setting up and managing socket communications.
05
Students learning about networking concepts as part of computer science or software engineering courses.
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People Also Ask about

Definition: A socket is one endpoint of a two-way communication link between two programs running on the network. A socket is bound to a port number so that the TCP layer can identify the application that data is destined to be sent to. An endpoint is a combination of an IP address and a port number.
Also called a "network socket" or "IP socket," the combination of the IP address of the station and a port number make up a socket. To "create a socket" or "open a socket" means to establish a connection to the Internet or other TCP/IP wide area or local area network.
Sockets are useful for both stand-alone and network applications. Sockets allow you to exchange information between processes on the same machine or across a network, distribute work to the most efficient machine, and they easily allow access to centralized data.
They support three socket types: stream, datagram, and raw. Stream and datagram sockets interface to the transport layer protocols, and raw sockets interface to the network layer protocols. All three socket types are described here for background purposes.
A socket is one endpoint of a two-way communication link between two programs running on the network. A socket is bound to a port number so that the TCP layer can identify the application that data is destined to be sent to.
A socket is a software abstraction used for network communication. Think of it as a two-way communication endpoint. It serves as the bridge that lets programs send and receive data during communication.
A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network.
The Soccket soccer ball turns the energy of motion, or kinetic energy, into electricity. When someone plays with the ball, a mechanism inside spins and creates electricity, which is stored in a rechargeable lithium-ion battery, like the ones in smartphones and laptops.

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Networked Applications: Sockets refer to the programming interface used for communication between computers over a network. Sockets enable data exchange between a client and a server, allowing applications to connect and interact over the Internet or any TCP/IP network.
Developers, system administrators, or organizations that deploy applications relying on network socket communication are required to file Networked Applications: Sockets.
To fill out Networked Applications: Sockets, provide details about the application, including its purpose, the relevant socket types being used (e.g., TCP, UDP), implementation specifics, and any associated protocols or standards.
The purpose of Networked Applications: Sockets is to facilitate communication between networked devices and applications, allowing for data transfer, command execution, and various interactions necessary for distributed computing.
Information that must be reported includes application name, version, type of socket used (TCP/UDP), communication protocols, IP addresses involved, and any security measures implemented.
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