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An Object Model for Geologic Map Information Bryan Brodaric1 and Jordan Hastings2 GeoVISTA Center, Pennsylvania State University and Geological Survey of Canada, 234B-615 Booth St., Ottawa, ON K1A
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To fill out an object model, follow these steps:

01
Identify the entities or objects that need to be represented in the model. This can be done by analyzing the problem domain and identifying the key components.
02
Define the attributes or properties of each entity. These are the characteristics or data that describe the objects.
03
Determine the relationships between the entities. This includes identifying associations, aggregations, and compositions between the objects.
04
Specify the behaviors or methods that the objects can perform. These are the actions or operations that can be executed on the objects.
05
Organize the entities, attributes, relationships, and behaviors into a visual diagram or representation. This can be done using UML (Unified Modeling Language) or any other modeling language.
An object model is relevant for various individuals involved in software development, including:
01
Software developers: Object models provide a blueprint for designing and implementing software systems. They help developers understand the structure, relationships, and behaviors of the objects in the system.
02
System architects: Object models aid system architects in designing the overall architecture of a software system. They provide a high-level view of the objects and their interactions.
03
Project managers: Object models can be used to plan and estimate the resources required for software development projects. They help in identifying the scope and complexity of the system.
04
Business analysts: Object models assist business analysts in understanding the requirements and domain-specific concepts of the system. They help bridge the gap between technical and business stakeholders.
05
Quality assurance/testers: Object models can be used as a reference for creating test cases and validating the behavior of the system. They ensure that the system functions as expected.
Overall, anyone involved in the software development lifecycle can benefit from an object model as it provides a clear representation of the system's structure and behavior.
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An object model is a representation of the structure and behavior of objects within a system. It describes the properties, methods, relationships, and constraints of objects in a way that can be used to design, develop, and understand software systems.
The requirement to file an object model depends on the specific context and industry. In general, it is typically required by software developers, architects, and engineers who are involved in the design and development of software systems.
Filling out an object model involves analyzing the requirements of the software system, identifying the objects, their attributes, and their relationships, and documenting them using a standardized notation or modeling language such as UML (Unified Modeling Language). It requires knowledge of software design principles and practices.
The purpose of an object model is to provide a blueprint or roadmap for designing and developing software systems. It helps to visualize and conceptualize the structure and behavior of objects, their interactions, and how they collaborate to achieve system functionality. It aids in communication and understanding among stakeholders and guides the software development process.
The information reported on an object model typically includes the names of objects, their attributes or properties, their relationships with other objects, the methods or operations they can perform, and any constraints or rules that apply to them.
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