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Chapter 3: Using Classes and Objects Lab Exercises Topics Lab ExercisesString ClassPrelab Exercises Working with StringsRandom Casseroling Death ClassComputing DistanceFormatting ClassesFormatting
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Chapter 3 using classes refers to a method of organizing and structuring code in object-oriented programming.
Developers or programmers who are using object-oriented programming languages such as Java or C++ are required to use classes when writing code.
To fill out chapter 3 using classes, developers need to define classes, create objects from those classes, and use inheritance and polymorphism to implement code.
The purpose of using classes in chapter 3 of object-oriented programming is to create a blueprint for objects, which enables code reusability, modularity, and encapsulation.
Information such as class name, attributes, methods, constructors, and access specifiers must be reported when using classes in programming.
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