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Print Article Sate 1 on 3 Issue Date: Foxtel May 1998 Development Checklist: ObjectOriented Design, Part 2 Jefferey A. Donning compuserve.com Continuing with last month's discussion of object-oriented
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How to fill out object-oriented design part 2
How to fill out object-oriented design part 2:
01
Start by reviewing and understanding the basic principles of object-oriented design. This includes concepts such as encapsulation, inheritance, polymorphism, and abstraction.
02
Next, analyze the requirements of your software project or application. Object-oriented design is particularly useful for complex systems that need to be modular, scalable, and easy to maintain. By understanding the needs of your project, you can effectively apply object-oriented design principles.
03
Identify the main objects or classes that will be part of your software system. These objects should represent real-world entities or concepts and should have well-defined responsibilities and behaviors. Consider how these objects interact with each other and how they can be organized into meaningful relationships.
04
Use appropriate design patterns to solve common design problems. Object-oriented design patterns provide proven solutions to recurring design challenges. Examples of design patterns include the Singleton pattern, Observer pattern, and Factory pattern. Applying these patterns can improve the flexibility, reusability, and maintainability of your design.
05
Create a class diagram to visualize the structure of your object-oriented design. This diagram should show the classes, their attributes, and their relationships. It provides a high-level overview of how the different components of your system interact.
06
Implement your design by writing the code for the classes and their methods. Make sure to follow best practices for object-oriented programming, such as encapsulating data within classes, avoiding tight coupling between classes, and writing clean and readable code.
07
Test your implementation to ensure that it meets the desired functionality and behaves as expected. Object-oriented design facilitates unit testing by allowing you to isolate and test individual classes or components. Use appropriate testing frameworks or tools to automate the testing process.
08
Iterate and refine your design as needed. Object-oriented design is an iterative process, and it may require multiple iterations to achieve the desired result. Collect feedback from users or stakeholders and incorporate their insights into your design.
Who needs object-oriented design part 2:
01
Software developers and engineers who are involved in the design and development of complex software systems can benefit from learning and applying object-oriented design principles. Object-oriented design helps in creating modular, maintainable, and scalable software.
02
Students and learners who are studying computer science or software engineering can use object-oriented design part 2 to deepen their understanding of advanced concepts and techniques. It can help them enhance their problem-solving skills and improve their ability to design robust and flexible software systems.
03
Professionals who are preparing for technical interviews or coding assessments may also need to have a good grasp of object-oriented design. Many companies assess candidates' object-oriented design skills during the hiring process, particularly for roles such as software engineer, software architect, or technical lead.
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What is object-oriented design part 2?
Object-oriented design part 2 refers to the continuation of the design phase in the object-oriented programming paradigm, where classes, objects, and their relationships are further developed.
Who is required to file object-oriented design part 2?
Software developers and engineers working on projects that use object-oriented design are required to file object-oriented design part 2.
How to fill out object-oriented design part 2?
To fill out object-oriented design part 2, developers need to document the detailed design of classes, objects, methods, and relationships, outlining the functionality and interactions of the software components.
What is the purpose of object-oriented design part 2?
The purpose of object-oriented design part 2 is to refine and expand upon the initial design phase, ensuring that the software architecture is well-structured, scalable, and meets the requirements of the project.
What information must be reported on object-oriented design part 2?
The information reported on object-oriented design part 2 includes class diagrams, object diagrams, sequence diagrams, and explanations of the design decisions made during the development process.
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