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Can gamification or Game Based Learning via BYOD increase active engagement in learning activities for students age 8 11 years? Haber Mustafa (Student Number: J00053653)A research project submitted
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What is filesclasscraftcomclasscraft-assetsresearchcan gamification or game?
filesclasscraftcomclasscraft-assetsresearchcan gamification is a process of integrating game elements into non-game contexts to engage and motivate users.
Who is required to file filesclasscraftcomclasscraft-assetsresearchcan gamification or game?
Anyone who is implementing gamification strategies or incorporating game elements into their projects.
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What is the purpose of filesclasscraftcomclasscraft-assetsresearchcan gamification or game?
The purpose of this process is to enhance user engagement, motivation, and learning outcomes through the use of game elements.
What information must be reported on filesclasscraftcomclasscraft-assetsresearchcan gamification or game?
Details of the gamification strategy, game elements used, target audience, and expected outcomes must be reported.
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