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Topic 10 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. Object-oriented programming Implementing a simple class Specifying the public interface Designing the data representation Member functions Constructors Problem-solving:
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01
Define the class by using the keyword 'class' followed by the class name.
02
Inside the class, define the attributes or properties that describe the object.
03
Define methods or functions inside the class to perform actions on the object.
04
Instantiate objects of the class by using the class name followed by parentheses.
05
Set the object's attributes by using dot notation to access and assign values.
06
Call the object's methods to perform actions on the object.

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Developers who want to organize and manage their code in a more structured way.
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Programmers who want to create reusable code that can be easily maintained and extended.
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Anyone working on complex software projects that require a better way to represent and manipulate data.
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Objects and classes programming is a programming paradigm based on the concept of objects, which can contain data in the form of fields and code in the form of procedures.
Developers and programmers are required to use objects and classes programming in their code.
Objects and classes programming is filled out by defining classes that represent objects and their behaviors, then creating instances of those classes to work with.
The purpose of objects and classes programming is to organize code in a more modular and reusable way, as well as to simulate real-world objects.
Information such as class definitions, object properties, methods, and relationships between objects must be reported on objects and classes programming.
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