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Earth Observation and Aromatics Engineering 6(1) (2022) 91103website: https://eoge.ut.ac.irPhotorealistic versus Procedural Texturing of the 3D Buildings in Virtual Smart Cities Beam Alizadehashrafi
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How to fill out photorealistic versus procedural texturing

01
Step 1: Understand the difference between photorealistic and procedural texturing. Photorealistic texturing involves creating textures that closely resemble real-world materials and surfaces, using high-resolution images and advanced techniques. Procedural texturing, on the other hand, relies on mathematical algorithms to generate textures and can be more flexible and efficient for certain applications.
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Step 2: Choose the appropriate software for texturing. There are several 3D software packages available that offer tools and features specifically designed for photorealistic and/or procedural texturing. Some popular choices include Substance Painter, Mari, and Houdini.
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Step 3: Gather reference materials. If you're aiming for photorealistic texturing, it's important to have high-quality reference images or scans of the real-world materials you want to recreate. This will help you accurately capture details such as color, surface imperfections, and reflectivity.
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Step 4: Set up your 3D model. Before starting the texturing process, make sure you have a properly UV-unwrapped and prepared 3D model. This involves creating UV layouts and seams, which will allow you to efficiently apply the textures to different parts of the model.
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Step 5: Start with a base layer. Regardless of whether you're using photorealistic or procedural texturing techniques, it's important to start with a base layer that defines the overall color and appearance of the material. This can be achieved by applying a solid color or a basic texture to the entire model or specific regions.
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Step 6: Add details and refine. For photorealistic texturing, follow your reference materials closely and gradually add layers of textures to capture subtle details such as roughness, bump, and displacement. For procedural texturing, experiment with different algorithms and parameters to create interesting patterns and variations.
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Step 7: Test and iterate. Regularly test your textured model in different lighting conditions and rendering environments to ensure it looks realistic and achieves the desired visual result. Make necessary adjustments and rework specific areas if needed.
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Step 8: Export and use in your project. Once you're satisfied with the final textured model, export it in the desired file format and integrate it into your project using compatible 3D software or game engines.

Who needs photorealistic versus procedural texturing?

01
Game developers: photorealistic and procedural texturing techniques are essential for creating realistic environments, characters, and objects in video games. They allow game developers to achieve stunning visuals and immersive experiences.
02
Film and animation studios: both photorealistic and procedural texturing techniques are widely used in the film and animation industry to bring virtual worlds and characters to life. They help create visually convincing textures that contribute to the overall look and feel of the production.
03
Architects and interior designers: when showcasing architectural designs or interior spaces, photorealistic texturing can be used to accurately represent materials, finishes, and lighting conditions. Procedural texturing can also aid in generating various design options and variations quickly.
04
Product designers: photorealistic texturing enables product designers to showcase their designs with realistic materials and textures, helping clients visualize the final product. Procedural texturing can also be used to create customizable product variations efficiently.
05
Visual artists and hobbyists: anyone interested in creating digital artwork or 3D renders can benefit from photorealistic and procedural texturing techniques. They offer a wide range of creative possibilities and allow for the exploration of different visual styles and aesthetics.
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Photorealistic texturing involves creating textures that closely mimic real-world surfaces and materials, aiming for a high level of realism. Procedural texturing, on the other hand, uses algorithms and mathematics to generate textures, which can produce a varied range of effects without relying on image-based textures.
There is no requirement to file photorealistic versus procedural texturing as they are techniques used in digital art and 3D modeling, not formal filings or documentation.
As photorealistic and procedural texturing are not formal documents, there is no filling out process. Instead, artists and developers apply these techniques through software tools and digital art processes.
The purpose of photorealistic texturing is to achieve realistic and immersive visuals in digital art and design. Procedural texturing aims to create complex surface details and effects algorithmically, allowing for dynamic and adaptable textures.
There is no formal information that needs to be reported as photorealistic versus procedural texturing are artistic approaches and not regulated or reporting mechanisms.
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