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CSE 1325 Summer 2013 ObjectOriented and Event driven Programming in Java Lab 3Design Document Due Date:Thursday, July 18, 2013, at 11:59pm Lab Due Date:Thursday, July 25, 2013, at 11:59pm (see instructions
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How to fill out object-oriented and event-driven programming

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Identify the classes and objects needed for your program
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Implement inheritance and polymorphism if necessary
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Design the event-driven mechanism by defining events and event handlers
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Map the events to corresponding actions in the program

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Object-oriented programming is a programming paradigm based on the concept of "objects", which can contain data and code to manipulate the data. Event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions, sensor outputs, or messages from other programs.
Developers or programmers who are using object-oriented and event-driven programming in their projects are required to file this type of programming.
Object-oriented and event-driven programming is filled out by implementing the principles of object-oriented programming and utilizing event handlers to respond to specific events.
The purpose of object-oriented and event-driven programming is to create modular, reusable, and maintainable code by organizing functionalities into objects and responding to events in a structured manner.
Information related to the objects used, their properties and methods, event handling implementations, and the overall structure of the program must be reported on object-oriented and event-driven programming.
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