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The Preserve: Lehigh Library Digital CollectionsVirtual reality and microworlds as catalyst instructional events to alter preexisting alternative frameworks.Citation SantosDeVries, A. Esther. Virtual
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Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world, created using computer technology. Microworlds refer to small, self-contained environments or simulations that allow users to explore and interact with specific concepts or scenarios within VR.
Individuals or organizations engaging in VR projects, including developers, educators, and researchers, are generally required to file virtual reality and microworlds documentation to ensure compliance with relevant regulations and guidelines.
To fill out virtual reality and microworlds, one must collect and document specific details about the VR project, including objectives, target audience, technological requirements, and evaluation methods, and then submit this information in the designated format to the relevant authorities.
The purpose of virtual reality and microworlds is to provide immersive environments for learning, training, experimentation, and entertainment, allowing users to engage with content in deeper and more interactive ways.
Reports on virtual reality and microworlds must include project goals, intended outcomes, descriptions of the virtual environments, user demographics, feedback methodologies, and any ethical considerations related to the use of VR technology.
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