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Mule 4 Example. Watermarking is a technique for storing and retrieving the point at which a periodic synchronization should resume the next time it's executed. Watermarking is a common use of the object store.
Watermark stores the current/last picked up record ID. If the Mule application is shut down, it will store the last picked up record ID in the Java Object Store and the data will continue to exist in the file. This watermark functionality is valuable and enables developers to have increased transparency.
A Mule Scope is a code block which contains a series of message processors. Mule provides some very important scopes, e.g. Asynchronous, Cache, Message Enricher, and For Each.
Polling is an integral part of enterprise integration. Since Mule ESB is an integration platform, it supports polling and it does so in various ways. Synchronizing data between two systems by polling one and sending it to the other. Fetching data from your cloud applications (i.e., CRM, ERP, etc.)
Mule Message Enricher allows the current message to be used in performing a particular task separately without disturbing the original message. Mule Message Enricher is best used in the case when you do not want to lose your existing payload.
An ObjectS tore is a Mule component which allows for simple key-value storage. Although it can serve a wide variety of use cases, it's mainly designed for: Storing synchronization information like watermarks. Storing temporal information like access tokens.
Configuration. See Also. An object store is a facility for storing objects in Mule. Mule uses object stores whenever it needs data to persist for later retrieval. Internally, Mule uses object stores in various filters, routers, and other message processors that need to store their state between messages.
In Any point Studio, click File > New > Mule Project. Create a simple flow such as the following: Save the application. Right-click your application's name in Any point Studio's Package Explorer and click Any point Platform > Deploy to Cloud.
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