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This document is a presentation material focused on the detailed analysis and design aspects of software engineering, specifically covering requirements analysis, modeling, and design concepts. It
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Begin by reviewing the session objectives to understand the main theme.
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01
Students pursuing a degree in Software Engineering.
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Companies aiming to train their staff on current software engineering practices.
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It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring and attributed to Don Roberts.
In software engineering, a problem refers to any challenge or issue that arises during the development, maintenance, or improvement of software systems. These problems can range from technical bugs and design flaws to performance bottlenecks and user experience issues.
The Pareto Principle states that 80% of users will rely on just 20% of an app's features. This means that instead of developing an extensive list of functionalities, development teams should focus on the core features that provide the most value.
The Rule of 40 is a principle that states a software company's combined revenue growth rate and profit margin should equal or exceed 40%.
Software engineering is the branch of computer science that deals with the design, development, testing, and maintenance of software applications. Software engineers apply engineering principles and knowledge of programming languages to build software solutions for end users.
The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.
Software engineering is the process of developing, testing and deploying computer applications to solve real-world problems by adhering to a set of engineering principles and best practices.
The 40-20-40 rule applies to software engineering application development. The rule states that 40% of the work is performed during feasibility, analysis, and design; 20% is during coding; and the remaining 40% is during testing (see Figure 18-3).

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Software Engineering Session 6 – Main Theme focuses on advancing understanding in software development methodologies, tools, and practices aimed at enhancing software quality and team collaboration.
Students, professionals, and practitioners involved in software engineering concepts, methodologies, and practices are required to file for Software Engineering Session 6 – Main Theme.
To fill out Software Engineering Session 6 – Main Theme, participants should complete the designated forms by providing relevant information about their experiences, projects, methodologies used, and outcomes achieved.
The purpose of Software Engineering Session 6 – Main Theme is to facilitate knowledge sharing, promote best practices, and enhance collaboration among participants in the field of software engineering.
Participants must report details such as project descriptions, methodologies applied, tools utilized, challenges faced, and the results or impacts of their engineering practices in Software Engineering Session 6 – Main Theme.
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