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EXAM 19×04/2007 (UML PART)
1a
Model with a class diagram the following System: Vending Machine.
A vending machine sells small, packaged, ready to eat items (chocolate bars, cookies, candies, etc.×.
Each
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How to fill out vending machine class diagram

How to fill out vending machine class diagram?
01
Start by identifying the main components of the vending machine, such as the control panel, coin slot, product dispenser, and the display screen.
02
Create a class for each component identified. For example, you could have classes like ControlPanel, CoinSlot, ProductDispenser, and DisplayScreen.
03
Identify the attributes and methods for each class. For the ControlPanel class, you might have attributes like powerStatus and vendingStatus, and methods like powerOn and powerOff.
04
Establish relationships between the classes. For example, the ControlPanel class can have a composition relationship with the CoinSlot class, as the control panel contains the coin slot.
05
Determine the visibility and access modifiers for each attribute and method.
06
Add any additional classes or interfaces that may be required, such as a Product or Inventory class to manage the products and their availability.
07
Finally, validate the design and ensure that it meets the requirements of the vending machine.
Who needs vending machine class diagram?
01
Software developers who are responsible for implementing the vending machine's functionality.
02
System architects who need to understand the overall structure and design of the vending machine.
03
Project managers who want to have a visual representation of the vending machine's components and their relationships.
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What is vending machine class diagram?
Vending Machine Class Diagram is a type of UML diagram that shows the structure of a vending machine system. It contains classes, their attributes, operations, and the relationships between them. It is used to visualize the system and to help developers analyze and design the system. The diagram also helps developers identify potential problems with the system and to create a plan to fix them.
Who is required to file vending machine class diagram?
Vending machine class diagrams are typically used by software developers when designing the software code for a vending machine. The diagram is used to represent the various classes, objects, and attributes that are needed to program the machine.
What is the purpose of vending machine class diagram?
The purpose of a vending machine class diagram is to illustrate the structure and relationship of the different classes that make up a vending machine system. It can help developers understand how the different components of the system interact with each other, and can also be used to identify areas of improvement and potential problems.
What information must be reported on vending machine class diagram?
A vending machine class diagram should include information about the components of the vending machine, including the machine itself, the payment system, the product selection system, the delivery system, and the restocking system. It should also include information about the inputs and outputs of each component, as well as the interactions between the components.
How to fill out vending machine class diagram?
To fill out a vending machine class diagram, you need to identify the different classes that make up the vending machine system and then define the relationships and attributes of these classes.
Here's a step-by-step guide on how to fill out a vending machine class diagram:
1. Identify the main classes: Start by identifying the main classes that make up the vending machine system. These classes typically include VendingMachine, Product, Coin, and User.
2. Define attributes: For each class, define the attributes or properties that describe them. For example, the VendingMachine class could have attributes like machineID, machineStatus, and availableCoins. The Product class may have attributes like productID, productName, price, and quantity. The Coin class could have attributes like coinType, value, and quantity. The User class might have attributes like userID and userBalance.
3. Establish relationships: Determine the relationships between the classes. For example, the VendingMachine class may have a one-to-many relationship with the Product class, indicating that it can contain multiple instances of different products. The VendingMachine class may also have a one-to-many relationship with the Coin class to track the available coins for change. The User class can have a one-to-one relationship with the VendingMachine class to represent the user interacting with a specific machine.
4. Define methods or operations: Identify the methods or operations that each class can perform. For example, the VendingMachine class may have methods like selectProduct(), insertCoins(), and returnChange(). The Product class may have methods like checkAvailability() and decreaseQuantity(). The User class may have methods like addMoney() and selectProduct().
5. Consider additional classes: Depending on the complexity of the vending machine system, there might be additional classes to consider. For example, you might have a class for Inventory to manage the stock of products, a class for Cashbox to handle the coins and cash collection, or a class for Transaction to keep track of each vending machine transaction.
6. Draw the class diagram: Using a UML diagramming tool or any preferred software, create a class diagram representing the identified classes, their attributes, relationships, and methods. Use appropriate UML notations such as rectangles for classes, arrows indicating relationships, and labeling for attributes and methods.
Remember to continually refine and update the class diagram as you add more requirements or dimensions to your vending machine system.
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