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Course Syllabus: Game Maker Programming I & II Course: Introduction to Game Maker Programming Author: Ruth Comma, Carnegie Mellon Universities Entertainment Technology Center Course Overview: Learn
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How to fill out a course syllabus for Gamemaker programming:

01
Start by identifying the main goals and objectives of the course. What specific skills or knowledge should students gain by the end of the course?
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Determine the course structure and organization. Divide the content into logical sections or modules, ensuring a clear progression of topics.
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Outline the course schedule, including the order of topics, dates for assignments or exams, and any important deadlines.
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Provide a detailed description of each topic or module, including the learning outcomes, instructional materials, and recommended resources.
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Specify the required assignments, projects, or assessments for each topic. Clearly explain the expectations, grading criteria, and any specific guidelines or instructions.
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Who needs a course syllabus for Gamemaker programming?

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Individuals who want to learn about game development using Gamemaker software.
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Course syllabus gamemaker programming outlines the topics, objectives, timelines, and assignments for a course that teaches how to use GameMaker software for programming games.
Instructors or institutions offering a course on GameMaker programming are required to file the course syllabus.
Course syllabus can be filled out by providing detailed information on course objectives, topics covered, assignments, timeline, and resources used.
The purpose of course syllabus gamemaker programming is to provide a clear outline of what students can expect to learn and achieve in the course.
Information such as course objectives, topics covered, assignments, timeline, resources, and assessment methods must be reported on course syllabus gamemaker programming.
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