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WORKING PAPER June 2016Gamification in Higher Education Toward a pedagogy to engage and motivate studentsPerAnders Langendahl, Matthew Cook & Cecilia Mark Herbert Business AdministrationSveriges
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How to fill out gamification in higher education

01
First, identify the learning objectives and desired outcomes for the gamification in higher education.
02
Create a clear and engaging storyline or theme for the gamified experience.
03
Determine the mechanics and rules of the game, such as point systems, levels, badges, and rewards.
04
Design and develop the gamification elements, including interactive activities, quizzes, and challenges.
05
Integrate the gamification elements into the learning platform or course materials.
06
Provide clear instructions and guidance on how to participate in the gamified experience.
07
Promote and encourage participation by highlighting the benefits and rewards of engaging with the gamified content.
08
Regularly assess and evaluate the effectiveness of the gamification strategy and make necessary adjustments.
09
Continuously engage with students and provide feedback to enhance their learning experience through gamification.
10
Monitor and track student progress and performance within the gamified environment.

Who needs gamification in higher education?

01
Educators and instructors who want to enhance student engagement and motivation.
02
Higher education institutions looking to improve learning outcomes and student retention.
03
Students who prefer interactive and game-like experiences to traditional learning methods.
04
Courses or subjects that require specific skill development or active participation.
05
Individuals seeking to make learning more enjoyable and immersive.
06
Education policymakers interested in innovative teaching approaches.

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