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The University of Southern Mississippi Aquila Digital Community Honors ThesesHonors College52013Water Simulation on WebGL and Three.js Keri J. PereiraFollow this and additional works at: http://aquila.usm.edu/honors
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How to fill out water simulation on webgl

01
To fill out water simulation on WebGL, you can follow these steps:
02
Set up a WebGL canvas element in your HTML file.
03
Create a fragment shader and vertex shader to simulate water behavior.
04
Create a vertex buffer object to store the vertices of the water surface.
05
Generate a texture to represent the water surface and its movement.
06
Pass the necessary data and shaders to the WebGL context.
07
Update the water simulation by manipulating the vertex positions and texture data.
08
Render the water simulation in your WebGL canvas using the shaders and data.
09
Continuously update the simulation by repeating steps 6 and 7 in an animation loop.

Who needs water simulation on webgl?

01
Water simulation on WebGL can be useful for various applications such as:
02
- Game developers who want to create realistic water effects in their WebGL games.
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- Architects or urban planners who want to visualize water flow or simulate flooding scenarios.
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- Virtual reality (VR) developers who want to create immersive underwater experiences.
05
- Artists or designers who want to experiment with water effects in their WebGL-based creative projects.
06
- Researchers or scientists who need to simulate water behavior for their simulations or experiments.

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