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04 3677 CH036/3/0312:30 PM Page 67Chapter 3THE EXPERTS Sid Meier, FiraxisGeneral Game Design: Strategy Games Bill Roper, Blizzard North Brian Reynolds, Big Huge Games Bruce C. Shelley, Ensemble Studios
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Start by defining the main objective and theme of the game.
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Determine the target audience and design the game mechanics accordingly.
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Create a game storyboard or concept to visualize the overall flow of the game.
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Sketch out the characters, environments, and other visual elements of the game.
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Design the game levels, puzzles, and challenges to engage the players.
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Implement the game mechanics using a suitable game development tool or engine.
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Test and iterate on the game design to refine and improve the gameplay.
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Take user feedback into consideration and make necessary adjustments.
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Evaluate the game design against the initial objective and make final refinements.

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